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Tesseract Cube | Material Testing

Fun little blender material test render I did. Thought the final result somewhat resembled the MCU rendion of the tesseract, though this was unintentional. The cube's material is mix of glass-like surface shader and a emissive volume shader. The ground is a material sourced from AmbientCG. I orginally rendered with denoise but after looking at both I decided I liked the look of the noisy render, gives it a nice film grain -like look.

Full Render

Full Render

Surface shader only

Surface shader only

Volume shader only

Volume shader only